#ifndef __LTEXTUREFACTORY_H__
#define __LTEXTUREFACTORY_H__

#include "cocos2d.h"
#include "../CoreMacro.h"
#include "../Utility/LType.h"

NS_CC_CORE_BEGIN




class LTextureHelper
{
public:
	LTextureHelper( );
	virtual ~LTextureHelper( );

	static CCTexture2D*		createTexture( int width , int height , ccColor4F color );

	static CCSprite*		createSprite ( LTextureInfo* key );
	static CCSprite*		createSpriteWithSpriteFrameName( LTextureInfo* key );

private:

};


NS_CC_CORE_END



#endif